One could use more glitter:
https://cdn.arstechnica.net/wp…Star-Trek-Transporter.jpg
But for the SP-Studio one would have to find a way to mask the character that fits all possible add-ons. Could be difficult.
Maybe something like this:
One could use more glitter:
https://cdn.arstechnica.net/wp…Star-Trek-Transporter.jpg
But for the SP-Studio one would have to find a way to mask the character that fits all possible add-ons. Could be difficult.
Maybe something like this:
The forum is getting busier. So maybe I should post something again, too. Meanwhile Damian also is on YouTube:
Looks good
Pleasing colors and clean animation!
So far, my own character designs don't have a side view. I often get complaints about that but when I try to draw my characters from the side they don't look convincing to me.
It worked quite well for me to develop the front view of my characters from their SP-Studio counterparts. Now Artistic Fangirl posted a picture of her character Melanie from different perspectives and the idea came to me to use a similar drawing as a base.
This is my first draft:
You've made a good job with the side view perspective!
Artsy the Creator : For the first picture I actually traced Melanie, so it wasn't solely my accomplishment.
Artsy the Creator : For the first picture I actually traced Melanie, so it wasn't solely my accomplishment.
It's okay but i recommend you to use this base
It's better than tracing already existing art from others
I was measuring the rough proportions. That might have been a tiny bit easier without the hair and clothes but it also worked that way.
You'll get there Dave, so far so good.
If you want some advice, remember that human spine is slightly S-shaped, It goes out to the back in the chest area, then it curves forward at the abdomen, then it curves back at the pelvic area to form bottocks. Also, I'd first try to make torso and legs as a continueous whole, and then later add jacket, once you've got the silhouette figured out.
I'm already studying the human skeleton a lot. But somehow understanding a principle and adapting it are two things.
I think, what makes the side view difficult for me, is that it isn't symmetrical but still somehow has to be balanced.
Actually, in the front view of my characters I spent much time thinking about a body no-one would ever see. In the current design there is no body at all under the clothes but only a skeleton and that worked much better for me.
Sure man, whatever works for you.
Now it would be a good time to add the jacket collar and shoulder pads.
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